Aug 02, 2008, 09:53 PM // 21:53
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#121
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by D E C E P T I V E
because most GW players dont have 2+ hours to sit around trying to form a group that will successfully be able to beat a dungeon.
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I can roll Sabway with henchies in less than 3 minutes and that can take down basically any dungeon in HM with little difficulty.
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Aug 02, 2008, 10:03 PM // 22:03
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#122
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Emo Goth Italics
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Quote:
Originally Posted by rohara
if you want to be rewarded for skillful play - play pvp. GW pve was designed to be friendly and fun for everyone. the popularity of ursan and other "easy button" skills should be proof enough of this. the vast majority of players don't want pve to be super hard. they want the game to be fun, not frustrating - and the high-level areas of the game can be quite frustrating unless you use some "easy button" builds.
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PvE isn't super hard, regardless of PvE skills. If you're doing Hard Mode, you're obviously aiming higher. Hard Mode isn't for everyone, it's for those who have a little more time and want to aim higher without getting competetive.
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i have never used ursan (except in the mission that requires it). i mainly play pve on my ele, and i have no trouble kicking the crap out of stuff without using ursan. not every class can do that though. i like the fact that ursan puts every class on an even playing field. how often do you see "GLF mesmer and assassin!"? never.
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Ursan doesn't put every class on an even playing field, it merely turns them into a paper Warrior. As for Mesmers, they are infact under heavy limitations in PvE effectiveness because of the structure of it, but that's for another thread. Oh, and Moebius / Death Blossom spam = dead enemies. PuGs don't determine what's good and what's not.
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1) ohai holy trinity! you are already discriminated against just based on your profession.
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Because it's a team build? Oh, Tank 'N' Spank fails by the way.
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2) your group will probably want you to run a specific skillbar, especially if it is in an elite area. too stubborn to change or don't have the skills? le punt!
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People will use what in their view is most effective.
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3) you want to play an MM, but there is already an MM in the group. guess what - you don't get to play what you want.
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You bring two Minion Masters in your parties?
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those are just a few examples. with ursan, you can throw together a random group of players and still be strong. ursan is undeniably the best thing that ever happened to the pug, and all you have to do to get it is one little quest.
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...and grind the shit out of them so PuGs will actually accept you? Professions are easily rerollable. Grind takes alot more time.
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however, the fact that you must have a high rank in the norn title to make it really good kinda sucks. i hate the title grind in EotN as much as the next person. i don't like it, but i accept it because it is clear that they are not going to change it - and everyone else could use to do the same and save themselves some frustration.
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Clear? I know that I shouldn't be thinking so high over Arena Net right now, but the next update sounds promising.
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anyways...quit QQing about ursan already, people. if you don't like it, don't use it. play with your guildies or h/h so you can do whatever the hell you want (i do!). ursan is no different than any other powerful skill in the game, and you are not gimped if you don't use it.
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Oh, the ignorant, selfish "DLDU" argument AGAIN.
Three things that it goes against in terms of game mechanics. The fact you are restricted from PuGs also goes against the DLDU argument itself. If you want to PuG, that argument doesn't apply at all because you can't.
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Aug 02, 2008, 10:58 PM // 22:58
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#123
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Game balance is shit, we know that.
Next.
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Aug 02, 2008, 11:07 PM // 23:07
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#124
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by romeus petrus
/SF and Ursan are not relevant, one was used extensively as a solo farm build, and the other is used extensively in team builds which is exactly what it's intended to be.
/close
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/agree. Can we toss this out with the 1,000,000,000 other closed QQ ursan threads. Honestly, even if they do nerf it, guess who's gonna make a QQ OMG URSANS BEEN NERFED thread...maybe 2-3 ppl. Why? Because we'll find a better and just as effective build. Just look at SF...mwahahha <3 the guy who made the frigid armor/burning speed build 2 hours after SF was nerfed. You shut all the OMG NERF SF QQers right up
Last edited by MisterT69; Aug 02, 2008 at 11:22 PM // 23:22..
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Aug 02, 2008, 11:24 PM // 23:24
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#125
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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/notsigned
if there are "SOME" players that don't like Ursan, then get thos, "SOME" players to join you in those areas that you say you can't get into w/out being Ursan. No one has to use a skill if they don't like it.
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Aug 03, 2008, 12:05 AM // 00:05
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#126
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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We had one of these...more than one, actually.
Use /search and rez a better thread.
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Aug 03, 2008, 12:40 AM // 00:40
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#127
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Desert Nomad
Join Date: May 2006
Profession: N/
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I heard a rumor that heroes and guildmates are cool for running what you want to run.
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Aug 03, 2008, 12:50 AM // 00:50
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#128
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Hooray, more open letters, just what this forum needs.
Apart from the fact that no one from Anet will actually read this, and the fact that they already stated they were looking into the issue, this thread was a great idea !
Keep up the good work !
btw, for people with the IQ for a brick wall : /sarcasm
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Aug 03, 2008, 02:55 AM // 02:55
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#129
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by Tyla
Three things that it goes against in terms of game mechanics. The fact you are restricted from PuGs also goes against the DLDU argument itself. If you want to PuG, that argument doesn't apply at all because you can't.
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>.>
<.<
You know, i herdz there are GUILDS in GUILD WARS
Just so you know.
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Aug 03, 2008, 03:19 AM // 03:19
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#130
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Frost Gate Guardian
Join Date: Oct 2007
Guild: N/A
Profession: D/
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I love how everybody says it hurts the economy when paying more than 100k for an item is shit anyways.
Paying 100k for an item is shit, anyways.
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Aug 03, 2008, 04:02 AM // 04:02
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#131
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Ursan Strike
One way to nerf it is to make it a spell instead of a skill. That would make going against mesmers a bit tougher. PowerBlock Ursan Strike and you are out of the fight for awhile. Also as it is a spell you can't hit things under Obs Flesh, SpellBreaker and Shadowform and in a small part Spell Shield. Since the activation time of Ursan Strike is 1 seconds it definitel becomes interrupt fodder.
That is one suggestion without changing Ursan much.
I myself rarely use Ursan. I have done it in a couple areas but mostly in FoW when I wasn't running a healer.
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Aug 03, 2008, 08:27 AM // 08:27
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#132
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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Quote:
Originally Posted by Kaida the Heartless
I heard a rumor that heroes and guildmates are cool for running what you want to run.
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You know what the funny thing is?
I heard that exact same rumor.
On a more serious level... I just don't know what to think anymore. I mean, the complaints about particular skills is just stupidly-crazy. Just because you think the game is ridiculously doesn't mean it is for the rest of us normal players. I mean, just because you're an Elite Gamer and can, somehow, run Fissure of Woe in less than an hour, or go into the Underworld by yourself and complete it in thirty minutes doesn't mean the rest of us can, and calling us "n00bs" or "idiots" or "<insert other derogatory word and/or phrase here>" is not helping your situation in the least. Oh, and let's not forget to mention the insults to the hard workers of the Guild Wars Projects. Yeah. I'm sure you can pull out a wonderful, high-quality product all by your little old self.
Now, personally, I don't care what they do. I'll adjust. What I'm saying is that the community, on a whole, needs to stop complaining about this and have faith in ArenaNet.
Seriously, the "Nerf-Ursan Debate" has gone on way, way, way, way too long.
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Aug 03, 2008, 01:36 PM // 13:36
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#133
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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You know a big reason why I'd like to see Ursan nerfed?
I mean, yeah, it's imbal and stupid and boring and contrary to all that GW was supposed to be and all that, but a big reason is I'd just laugh myself silly over all the over-the-top drama, wrist-slitting, and crying that'll explode all over GWGuru if it's ever nerfed.
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Aug 03, 2008, 03:38 PM // 15:38
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#134
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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Quote:
Originally Posted by Numa Pompilius
You know a big reason why I'd like to see Ursan nerfed?
I mean, yeah, it's imbal and stupid and boring and contrary to all that GW was supposed to be and all that, but a big reason is I'd just laugh myself silly over all the over-the-top drama, wrist-slitting, and crying that'll explode all over GWGuru if it's ever nerfed.
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OMG for sure. Can't wait.
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Aug 03, 2008, 04:08 PM // 16:08
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#135
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Emo Goth Italics
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Quote:
Originally Posted by doudou_steve
>.>
<.<
You know, i herdz there are GUILDS in GUILD WARS
Just so you know.
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Considering I myself am in a guild anyway...
You do understand you're still completely restricted from a certain part of grouping? Guildies aren't open for coming with you 100% of the time.
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Aug 03, 2008, 04:14 PM // 16:14
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#136
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by MStarfire
OMG for sure. Can't wait.
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Think about all the new lolcats featuring bears and cats you will see!
*Hyped for nerf*
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Aug 03, 2008, 09:12 PM // 21:12
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#137
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Academy Page
Join Date: Dec 2007
Location: Las Vegas, NV, USA
Guild: Death Design Cult [DDC]
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Quote:
Originally Posted by RotteN
Hooray, more open letters, just what this forum needs.
Apart from the fact that no one from Anet will actually read this, and the fact that they already stated they were looking into the issue, this thread was a great idea !
Keep up the good work !
btw, for people with the IQ for a brick wall : /sarcasm
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Hooray, more people who don't understand the basic concept of an open letter, just what this thread needs.
Apart from the fact that I didn't intend for ANet to read this on these forums, and the fact that the actual letter was sent almost exactly one month ago and there still has been no further response from them in any public manner, that post makes complete sense!
Great job!
btw, for people without the sense to read a thread before posting on it : /gtfo
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Aug 03, 2008, 11:04 PM // 23:04
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#138
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Wilds Pathfinder
Join Date: Aug 2006
Profession: W/
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how about all of you who dont want to use ursan and constantly QQ that you can't get into pugs, just get together and form a guild. then you can all play happily with others who also dont want to use ursan.
kthxbye
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Aug 03, 2008, 11:28 PM // 23:28
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#139
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Emo Goth Italics
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Quote:
Originally Posted by spyke136
how about all of you who dont want to use ursan and constantly QQ that you can't get into pugs, just get together and form a guild. then you can all play happily with others who also dont want to use ursan.
kthxbye
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Avoiding a problem does not fix a problem. I, and others abuse Imbagons but want them nerfed yet they are a smaller problem. Why? Because they're effective. Ursan is effective for even the people who just mash their keyboards aswell, except it has 2 other problems with it which I won't bother telling because I've said them before. If I had to PuG to get something, I'd actually use Ursan because it gets me to my goal, even if it does entail all those problems or is boring. I know it's problems.
The least they could modify on it is the need to grind for it to be more effective, along with all other PvE skills. That eliminates one of the problems we have.
To finish off, I think you're just another ignoramus. The problem isn't participation at all, moreso that it goes against game design up to Nightfall. The topic isn't participation. It's the problems Ursan has created. Please. Read. Posts.
Last edited by Tyla; Aug 03, 2008 at 11:37 PM // 23:37..
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Aug 04, 2008, 12:02 AM // 00:02
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#140
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Krytan Explorer
Join Date: May 2008
Location: New Jersey
Guild: League of Elite [LoE]
Profession: D/
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Alright this prally doesnt belong in this thread, but i dont care im bored and it's a good idea. I read one of the replies a while back and said a good way to nerf it would be to make it only usable in GW:EN. Whoever said this must have read my mind. this would work! but i thought of another way to nerf it. Make a totaly different mode... kinda like HM or NM, just Ursan Mode. you can only use ursan in this mode. and, just like HM, make the enemies EVEN HARDER! this way it will require some real skill (good monks, maybe upkeep some refrains idk) yes, i know, it's prally stupid, jsut somethin that came to my head while vanquishing. =P
Peace
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